Gamification and Consumer Engagement Creating Value in Context of ICT Development /

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research...

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Bibliographic Details
Other Authors / Creators:Gatautis, Rimantas. editor.
Banytė, Jūratė. editor.
Vitkauskaitė, Elena. editor.
Other Corporate Authors / Creators:SpringerLink (Online service)
Format: Electronic eBook
Language:English
Edition:1st ed. 2021.
Imprint: Cham : Springer International Publishing : Imprint: Springer, 2021.
Series:Progress in IS,
Subjects:
Online Access:Available in Springer Business and Management eBooks 2021 English/International.