Introduction to Computer Graphics Using Java 2D and 3D /
A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications. This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical exampl...
Saved in:
Author / Creator: | |
---|---|
Other Corporate Authors / Creators: | SpringerLink (Online service) |
Format: | Electronic eBook |
Language: | English |
Edition: | 2nd ed. 2012. |
Imprint: | London : Springer London : Imprint: Springer, 2012. |
Series: | Undergraduate Topics in Computer Science,
|
Subjects: | |
Online Access: | Available in Springer Computer Science eBooks 2012 English/International. |
Table of Contents:
- Introduction
- Basic Principles of Two-Dimensional Graphics
- Drawing Lines and Curves
- Areas, Text and Colours
- Basic Principles of Three-Dimensional Graphics
- Modelling Three-Dimensional Objects
- Visible Surface Determination
- Illumination and Shading
- Special Effects and Virtual Reality
- Useful Links
- Example Programs
- References to Java 2D Classes and Methods
- References to Java 3D Classes and Methods.